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  3. Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.
 

Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.

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BORIS DOI
10.48350/172411
Date of Publication
August 21, 2022
Publication Type
Article
Division/Institute

ARTORG Center - Geron...

Institut für Psycholo...

Author
Saric, Lea
Knobel, Samuel Elia Johannesorcid-logo
ARTORG Center - Gerontechnology and Rehabilitation
Pastore-Wapp, Manuelaorcid-logo
ARTORG Center - Gerontechnology and Rehabilitation
Nef, Tobiasorcid-logo
ARTORG Center - Gerontechnology and Rehabilitation
Mast, Fred
Institut für Psychologie, Abt. Kognitive Psychologie, Wahrnehmung und Methodenlehre
Vanbellingen, Tim
ARTORG Center - Gerontechnology and Rehabilitation
Subject(s)

600 - Technology::610...

100 - Philosophy::150...

Series
Sensors
ISSN or ISBN (if monograph)
1424-8220
Publisher
MDPI
Language
English
Publisher DOI
10.3390/s22166278
PubMed ID
36016039
Uncontrolled Keywords

Parkinson’s Disease d...

Description
This pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson's Disease (PD). Eight healthy adults and eight persons with PD participated in this study. Besides a standardised usability measure, the state of flow after one training session and the effect of cognitive abilities on flow were evaluated. High system usability scores (SUS) were obtained both in healthy participants (72.5, IQR = 64.375-90, GripAble) as well as persons with PD (77.5, IQR = 70-80.625, GripAble; 77.5, IQR = 75-82.5, Smart Sensor Egg). Similarly, high FSSOT scores were achieved after one training session (42.5, IQR = 39.75-50, GripAble; 50, IQR = 47-50, Smart Sensor Egg; maximum score 55). Across both groups, FSSOT scores correlated significantly with SUS scores (r = 0.52, p = 0.039). Finally, MoCA did not correlate significantly with FSSOT scores (r = 0.02, p = 0.9). The present study shows high usability for both interactive game sensor-based hand training devices, for persons with PD and healthy participants.
Handle
https://boris-portal.unibe.ch/handle/20.500.12422/87048
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sensors-22-06278.pdftextAdobe PDF1.69 MBAttribution (CC BY 4.0)publishedOpen
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