Publication:
Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.

cris.virtual.author-orcid0000-0001-6858-7053
cris.virtual.author-orcid0000-0003-2603-8915
cris.virtual.author-orcid0000-0002-8069-9450
cris.virtualsource.author-orcid33509efd-1fdb-43d4-b1de-159ff5e94645
cris.virtualsource.author-orciddb2f983d-0fc2-4872-bbed-b02689e62547
cris.virtualsource.author-orcid41aa2eb9-5e33-44f4-bffd-9aa4ede42580
cris.virtualsource.author-orcid7c41815a-e7cb-4ac3-aecc-a0a382d9dae4
cris.virtualsource.author-orcid78d7488e-06eb-4aef-afa0-5a5da0b5ff29
datacite.rightsopen.access
dc.contributor.authorSaric, Lea
dc.contributor.authorKnobel, Samuel Elia Johannes
dc.contributor.authorPastore-Wapp, Manuela
dc.contributor.authorNef, Tobias
dc.contributor.authorMast, Fred
dc.contributor.authorVanbellingen, Tim
dc.date.accessioned2024-10-11T17:06:20Z
dc.date.available2024-10-11T17:06:20Z
dc.date.issued2022-08-21
dc.description.abstractThis pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson's Disease (PD). Eight healthy adults and eight persons with PD participated in this study. Besides a standardised usability measure, the state of flow after one training session and the effect of cognitive abilities on flow were evaluated. High system usability scores (SUS) were obtained both in healthy participants (72.5, IQR = 64.375-90, GripAble) as well as persons with PD (77.5, IQR = 70-80.625, GripAble; 77.5, IQR = 75-82.5, Smart Sensor Egg). Similarly, high FSSOT scores were achieved after one training session (42.5, IQR = 39.75-50, GripAble; 50, IQR = 47-50, Smart Sensor Egg; maximum score 55). Across both groups, FSSOT scores correlated significantly with SUS scores (r = 0.52, p = 0.039). Finally, MoCA did not correlate significantly with FSSOT scores (r = 0.02, p = 0.9). The present study shows high usability for both interactive game sensor-based hand training devices, for persons with PD and healthy participants.
dc.description.numberOfPages10
dc.description.sponsorshipARTORG Center - Gerontechnology and Rehabilitation
dc.description.sponsorshipInstitut für Psychologie, Abt. Kognitive Psychologie, Wahrnehmung und Methodenlehre
dc.identifier.doi10.48350/172411
dc.identifier.pmid36016039
dc.identifier.publisherDOI10.3390/s22166278
dc.identifier.urihttps://boris-portal.unibe.ch/handle/20.500.12422/87048
dc.language.isoen
dc.publisherMDPI
dc.relation.ispartofSensors
dc.relation.issn1424-8220
dc.relation.organizationDCD5A442C49BE17DE0405C82790C4DE2
dc.relation.organizationDCD5A442BF8EE17DE0405C82790C4DE2
dc.subjectParkinson’s Disease dexterity exergaming flow sensor usability
dc.subject.ddc600 - Technology::610 - Medicine & health
dc.subject.ddc100 - Philosophy::150 - Psychology
dc.titleUsability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.
dc.typearticle
dspace.entity.typePublication
dspace.file.typetext
oaire.citation.issue16
oaire.citation.volume22
oairecerif.author.affiliationARTORG Center - Gerontechnology and Rehabilitation
oairecerif.author.affiliationARTORG Center - Gerontechnology and Rehabilitation
oairecerif.author.affiliationARTORG Center - Gerontechnology and Rehabilitation
oairecerif.author.affiliationInstitut für Psychologie, Abt. Kognitive Psychologie, Wahrnehmung und Methodenlehre
oairecerif.author.affiliationARTORG Center - Gerontechnology and Rehabilitation
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
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unibe.date.licenseChanged2022-08-29 13:11:40
unibe.description.ispublishedpub
unibe.eprints.legacyId172411
unibe.journal.abbrevTitleSENSORS-BASEL
unibe.refereedtrue
unibe.subtype.articlejournal

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