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Sparse 3D Reconstruction via Object-Centric Ray Sampling

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BORIS DOI
10.48350/198074
Description
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and a triangle mesh. A key contribution in our work is a novel object-centric sampling scheme of the neural representation, where rays are shared among all views. This efficiently concentrates and reduces the number of samples used to update the neural model at each iteration. This sampling scheme relies on the mesh representation to ensure also that samples are well-distributed along its normals. The rendering is then performed efficiently by a differentiable renderer. We demonstrate that this sampling scheme results in a more effective training of the neural representation, does not require the additional supervision of segmentation masks, yields state of the art 3D reconstructions, and works with sparse views on the Google’s Scanned Objects, Tank and Temples and MVMC Car datasets. Code available at: https://github.com/llukmancerkezi/ROSTER
Date of Publication
2024
Publication Type
Conference Item
Subject(s)
000 Computer science, knowledge & systems
600 Technology > 620 Engineering
500 Science > 510 Mathematics
500 Science
Language(s)
en
Contributor(s)
Cerkezi, Llukman
Institut für Informatik (INF)
Institut für Informatik (INF) - Computer Vision Group
Favaro, Paolo
Institut für Informatik (INF)
Institut für Informatik (INF) - Computer Vision Group
Additional Credits
Institut für Informatik (INF)
Title of Event
International Conference on 3D Vision (3DV)
Access(Rights)
restricted
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