Publication:
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars

cris.virtual.author-orcid0000-0002-5517-2948
cris.virtualsource.author-orcid53fb3315-35aa-44d4-b6cf-5994d22fd26a
cris.virtualsource.author-orcid77d6bd7c-ba60-4800-ad7c-b18555094fac
datacite.rightsopen.access
dc.contributor.authorSon, Gayoung
dc.contributor.authorRubo, Marius
dc.date.accessioned2025-03-25T11:24:45Z
dc.date.available2025-03-25T11:24:45Z
dc.date.issued2025-05
dc.description.abstractSocial Virtual Reality (VR) allows to interact in shared virtual environments while embodying computerized avatars which display behavior in real-time. The technique mimics real social interactions in its preservation of the spatial relatedness of social gaze and other facets of non-verbal behavior, but the extent to which people behave naturally in such artificial situations remains largely unknown. Here we show in 128 participants who interacted in dyads that the coordination of gaze and speaking behavior closely follows patterns known from face-to-face interactions: eye gaze to a partner's eye region was relatively enhanced while listening compared to while speaking and at the end of a speaking turn compared to the beginning of a turn. Gaze, speaking and smiling behavior were sensibly adapted to differing conversation topics (small talk, personal talk, talk about conflicting opinions). In contrast to written communication on the internet, anonymization – here realized using generic as opposed to self-similar avatars – was not associated with behavioral disinhibition or any differences in subjective experience, possibly due to a closeness-generating effect of direct eye contact despite the concealment of one's own and the interaction partner's identity. Our results indicate that social VR elicits natural interaction behavior and may be used to implement anonymized face-to-face interactions without the negative side-effects often associated with anonymization.
dc.description.sponsorshipInstitut für Psychologie - Kognitive Psychologie (Prof. Mast)
dc.identifier.doi10.48620/86517
dc.identifier.publisherDOI10.1016/j.ijhcs.2025.103488
dc.identifier.urihttps://boris-portal.unibe.ch/handle/20.500.12422/207576
dc.language.isoen
dc.publisherElsevier
dc.relation.ispartofInternational Journal of Human-Computer Studies
dc.relation.issn1071-5819
dc.relation.producthttps://osf.io/fyr2q/files/osfstorage
dc.relation.projectDigital Biomarkers of Social Anxiety in Technology-Mediated Social Encounters
dc.subjectSocial virtual reality
dc.subjectAvatar appearance
dc.subjectNonverbal communication
dc.subjectGaze behavior
dc.subjectSpeaking behavior
dc.subjectSocial interaction
dc.subjectAnonymity
dc.titleSocial virtual reality elicits natural interaction behavior with self-similar and generic avatars
dc.typearticle
dspace.entity.typePublication
dspace.file.typetext
oaire.citation.volume199
oairecerif.author.affiliationInstitut für Psychologie - Kognitive Psychologie (Prof. Mast)
oairecerif.author.affiliationInstitut für Psychologie - Kognitive Psychologie (Prof. Mast)
oairecerif.author.affiliation2Institute of Psychology
unibe.contributor.correspondingSon, Gayoung
unibe.contributor.rolecorresponding author
unibe.contributor.roleauthor
unibe.corresponding.affiliationInstitut für Psychologie - Kognitive Psychologie (Prof. Mast)
unibe.description.ispublishedpub
unibe.refereedtrue
unibe.subtype.articlejournal

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