Publication:
Exergaming-Based Dexterity Training in Persons With Parkinson Disease : A Pilot Feasibility Study

cris.virtual.author-orcid0000-0001-9008-0777
cris.virtualsource.author-orcidc2d5c4e3-7db8-4c4b-a492-d48ad0193bd3
cris.virtualsource.author-orcid78d7488e-06eb-4aef-afa0-5a5da0b5ff29
dc.contributor.authorvan Beek, Judith Jantine Willemijn
dc.contributor.authorvan Wegen, Erwin E. H.
dc.contributor.authorBohlhalter, Stephan
dc.contributor.authorVanbellingen, Tim
dc.date.accessioned2024-10-28T18:10:00Z
dc.date.available2024-10-28T18:10:00Z
dc.date.issued2019-07
dc.description.abstractBACKGROUND AND PURPOSE: Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD. METHODS: Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39). RESULTS: Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0 significantly improved in the Nine-Hole Peg Test and the PDQ-39. DISCUSSIONS AND CONCLUSIONS: The outcomes of this pilot study suggest that exergaming is feasible and has potential to improve dexterity in individuals with PD. Its efficacy should be investigated in a properly powered randomized controlled trial.Video Abstract available for more insights from the authors (see Supplemental Digital Content 1, available at: http://links.lww.com/JNPT/A270).
dc.description.numberOfPages7
dc.description.sponsorshipARTORG Center for Biomedical Engineering Research
dc.description.sponsorshipARTORG Center - Gerontechnology and Rehabilitation
dc.identifier.doi10.7892/boris.138008
dc.identifier.pmid31136450
dc.identifier.publisherDOI10.1097/NPT.0000000000000278
dc.identifier.urihttps://boris-portal.unibe.ch/handle/20.500.12422/185404
dc.language.isoen
dc.publisherWolters Kluwer
dc.relation.ispartofJournal of neurologic physical therapy
dc.relation.issn1557-0576
dc.relation.organizationDCD5A442C258E17DE0405C82790C4DE2
dc.relation.organizationDCD5A442C49BE17DE0405C82790C4DE2
dc.relation.schoolDCD5A442C3E5E17DE0405C82790C4DE2
dc.subject.ddc500 - Science::570 - Life sciences; biology
dc.subject.ddc600 - Technology::610 - Medicine & health
dc.titleExergaming-Based Dexterity Training in Persons With Parkinson Disease : A Pilot Feasibility Study
dc.typearticle
dspace.entity.typePublication
dspace.file.typetext
oaire.citation.endPage174
oaire.citation.issue3
oaire.citation.startPage168
oaire.citation.volume43
oairecerif.author.affiliationARTORG Center for Biomedical Engineering Research
oairecerif.author.affiliationARTORG Center - Gerontechnology and Rehabilitation
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unibe.date.licenseChanged2020-01-16 12:37:19
unibe.description.ispublishedpub
unibe.eprints.legacyId138008
unibe.refereedTRUE
unibe.subtype.articlejournal

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