Publication:
Group decision making in multi-user virtual reality and video conferencing

cris.virtualsource.author-orcid1d3fde7f-2cb5-43a8-922b-270bb63eae56
cris.virtualsource.author-orcid4285ac01-670a-411c-8657-13a106f3fef1
cris.virtualsource.author-orcid7c41815a-e7cb-4ac3-aecc-a0a382d9dae4
datacite.rightsopen.access
dc.contributor.authorMoser, Ivan
dc.contributor.authorChiquet, Sandra
dc.contributor.authorStrahm, Sebastian Kaspar
dc.contributor.authorMast, Fred
dc.contributor.authorBergamin, Per
dc.date.accessioned2024-10-07T16:51:15Z
dc.date.available2024-10-07T16:51:15Z
dc.date.issued2018-06-26
dc.description.abstractHead-mounted displays enable social interactions in immersive virtual environments. However, it is yet unclear whether the technology is suitable for collaborative work between distant group members. Other communication technologies such as online chat tools or video conferencing systems have repeatedly led to poorer group performance compared to face-to-face interaction. It has been argued that lack of social presence and increased cognitive load might be responsible for these results. The use of a multi-user Virtual Reality (VR) system can help to overcome some of these limitations. Multi-user VR enables users to convey spatially directed, non-verbal behavior (i.e., selective gaze and gestures), which was shown to be beneficial for group performance. Moreover, the entire visual field is taken by the VR display, thus allowing to reduce extraneous cognitive load by means of controlling task-irrelevant stimuli. We set out to compare multi-user VR, video conferencing, and face-to-face interaction in terms of collaborative performance in a group decision task. Furthermore, we examine whether performance is influenced by the feeling of presence, social presence, and cognitive load. Using the hidden profile paradigm, we have started testing small groups of three participants, who are working on a personnel selection case. In the hidden profile paradigm, each participant receives an individual information set containing shared and unshared information about four fictional candidates. The correct (i.e., most favorable) candidate can only be identified if sufficient unshared information is exchanged during the subsequent group discussion. The groups are randomly assigned to discuss the alternatives in a multi-user VR environment via virtual representatives (i.e., avatars), in a video conference, or in a face-to-face setting. Data collection (approx. 150 students) is currently ongoing. Consistent with previous research, we expect poorer performance of the video conferencing system compared to the face-to-face condition. In contrast, we expect better performance in the VR condition, presumably comparable to the face-to-face condition. We will present preliminary analyses and discuss our findings with respect to the potential of multi-user VR as a tool for online collaboration.
dc.description.sponsorshipInstitut für Psychologie, Kognitive Psychologie, Wahrnehmung und Methodenlehre
dc.identifier.doi10.7892/boris.122891
dc.identifier.urihttps://boris-portal.unibe.ch/handle/20.500.12422/61813
dc.language.isoen
dc.relation.conferenceCYPSY23 - 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference
dc.relation.organizationDCD5A442BF8EE17DE0405C82790C4DE2
dc.subject.ddc100 - Philosophy::150 - Psychology
dc.titleGroup decision making in multi-user virtual reality and video conferencing
dc.typeconference_item
dspace.entity.typePublication
dspace.file.typetext
oaire.citation.conferenceDate26.08.-28.06.2018
oaire.citation.conferencePlaceGatineau (QC) Canada
oairecerif.author.affiliationInstitut für Psychologie, Kognitive Psychologie, Wahrnehmung und Methodenlehre
oairecerif.author.affiliationInstitut für Psychologie, Kognitive Psychologie, Wahrnehmung und Methodenlehre
oairecerif.author.affiliationInstitut für Psychologie, Kognitive Psychologie, Wahrnehmung und Methodenlehre
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.date.licenseChanged2019-10-22 15:46:01
unibe.description.ispublishedunpub
unibe.eprints.legacyId122891
unibe.refereedfalse
unibe.subtype.conferenceposter

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