Publication:
Serious video games and virtual reality for prevention and neurorehabilitation of cognitive decline because of aging and neurodegeneration.

cris.virtualsource.author-orcidd3cf6fd7-98d1-46ae-9527-7b56d20d0af7
datacite.rightsopen.access
dc.contributor.authorSokolov, Arseny Alexandrovitsch
dc.contributor.authorCollignon, Amélie
dc.contributor.authorBieler-Aeschlimann, Mélanie
dc.date.accessioned2024-09-02T16:36:39Z
dc.date.available2024-09-02T16:36:39Z
dc.date.issued2020-04
dc.description.abstractPURPOSE OF REVIEW Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This calls for the implementation of efficacious, motivating, standardized and widely available cognitive interventions for the elderly. In this context, serious video games and virtual reality may represent promising approaches. Here, we review recent research on their potential for cognitive prevention and neurorehabilitation of age-related cognitive decline and mild cognitive impairment (MCI). RECENT FINDINGS The majority of currently available data in this evolving domain lacks the methodological quality to draw reliable conclusions on the potential of novel technology for cognitive training in older people. However, single well designed randomized controlled trials have reported promising effects of cognitive interventions involving serious video games and virtual reality. The cognitive benefits of exergames promoting physical exercise with and without combined cognitive training remain unclear. SUMMARY The immersion into stimulating and motivating environments along with training content based on neuroscientific and neuropsychological models may represent a significant advance as compared with conventional computerized cognitive training. Additional research with sound methodology including sufficient sample sizes, active control groups and meaningful outcome measures of everyday function is needed to elucidate the potential of serious video games and virtual reality in multifactorial neurorehabilitation of cognitive decline in aging and neurodegeneration.
dc.description.numberOfPages10
dc.description.sponsorshipUniversitätsklinik für Neurologie
dc.identifier.doi10.48350/149459
dc.identifier.pmid32073439
dc.identifier.publisherDOI10.1097/WCO.0000000000000791
dc.identifier.urihttps://boris-portal.unibe.ch/handle/20.500.12422/38677
dc.language.isoen
dc.publisherWolters Kluwer Health
dc.relation.ispartofCurrent opinion in neurology
dc.relation.issn1473-6551
dc.relation.organizationDCD5A442BAE0E17DE0405C82790C4DE2
dc.subject.ddc600 - Technology::610 - Medicine & health
dc.titleSerious video games and virtual reality for prevention and neurorehabilitation of cognitive decline because of aging and neurodegeneration.
dc.typearticle
dspace.entity.typePublication
oaire.citation.endPage248
oaire.citation.issue2
oaire.citation.startPage239
oaire.citation.volume33
oairecerif.author.affiliationUniversitätsklinik für Neurologie
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.contributor.rolecreator
unibe.date.embargoChanged2021-05-01 00:30:16
unibe.date.licenseChanged2021-01-04 09:09:24
unibe.description.ispublishedpub
unibe.eprints.legacyId149459
unibe.refereedtrue
unibe.subtype.articlereview

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