Combining qualitative and quantitative methods to analyze serious games outcomes: A pilot study for a new cognitive screening tool
Publisher DOI
Abstract
Computer games for a serious purpose - so called serious games can provide additional information for the screening and diagnosis of cognitive impairment. Moreover, they have the advantage of being an ecological tool by involving daily living tasks. However, there is a need for better comprehensive designs regarding the acceptance of this technology, as the target population is older adults that are not used to interact with novel technologies. Moreover given the complexity of the diagnosis and the need for precise assessment, an evaluation of the best approach to analyze the performance data is required. The present study examines the usability of a new screening tool and proposes several new outlines for data analysis.
Date Issued
2015-08
Publication Type
Conference Item
Subject(s)
Language(s)
en
Author(s)
Journal
IEEE Engineering in Medicine and Biology Society conference proceedings
Publisher
IEEE Service Center
ISSN
1557-170X
Access(Rights)
restricted